Acknowledged & Skills


C Plus Plus (C++)
I develop games with Unreal Engine using C++, emphasizing performance, optimization, and gameplay.

Unreal Engine 4 & 5
I have more than 3 years at Game Development using Unreal Engine (C++ and Blueprint).

Metahuman
I'm using Metahuman to create Characters for Game Development in Unreal Engine.

REST API
I'm using REST APIs to perform database function. It could be get/set player information, get balance, ...

Socket IO
I'm using SocketIO to create some basic social network functions: chat, friends, notification.

Postman
I'm using Postman to test API's functionality before implement into game.

Github & Perforce
I'm using Github & Perforce as source control tools to manage projects and track changes in code.

Character Creator 4
I'm using Character Creator 4 to create Characters for Game Development in Unreal Engine.

Maya & Blender
I'm using Maya and Blender to modeling 3D object for Game Development.

Unity
I have experience at Game Development using Unity. I made a casual game in college by Unity.

C Sharp (C#)
I used C# for Game Development with Unity and Back-End Development for game.

Android Studio & Java
I used Android Studio (Java) to create an English learning app for mobile (similar to Duolingo).
Elitant
- Game
- 3D
- Multiplayer
- PvP
- FPS
- E-Sports
- Hero Shooter
- GameFi
- NFT
Engine: Unreal Engine 5.3
Platforms: Windows
Elitant Elitant Description
Role- • Project Management
- • Developed from Lyra Starter
- • Core Gameplay Mechanics
- • Gameplay Ability System (GAS)
- • Epic Online Services (EOS)
- • User Interfaces (Widget)
Elitant
Unreal Engine Developer
Core Game Mechanics
- • Hero Shooter Tactical - Multiplayer
- • Hero's Abilities
- • Game Mode: Plant Bomb
Gameplay Ability System
- • Attribute Set: HP, Armor, Fire Speed, Reload Speed, etc...
- • Gameplay Ability: Hero's skills, shoot, reload, ...
- • Effects/Tag: Buffs/Debuff, Damage, etc...
Epic Online Service
- • Login, Player info, Friend, etc...
- • Lobby, Matchmaking
GPT Wars
- Game
- Prototype
- 3D
- FPS/TPS
- PvE
- GameFi
- NFT
Engine: Unreal Engine 5.4
Platforms: Windows
GPT Wars GPT Wars Description
Making a First Person Shooter Game:- • Developed from Lyra Starter
- • Core Gameplay Mechanics
- • Gameplay Ability System (GAS)
- • AI Bot: Enemies, Boss
GPT Wars
Unreal Engine Developer
Core Game Mechanics
- • PvE Shooter
- • Game Mode: Enemy Waves
- • Switch FPS/TPS
Gameplay Ability System
- • Attribute Set: HP, Armor
- • Gameplay Ability: Shoot, Reload, Heal, Throw Grenade, etc...
- • Effects/Tag: Buffs/Debuff, Damage, etc...
AI Bot
- • Behavior Tree, Blackboard: Enemies action (patrol, chase, attack)
- • EQS, Task, etc...

Meta Casino City
- Game
- 3D
- Multiplayer
- Pixel Streaming
- Open World
- Meta-verse
- GameFi
- NFT
Engine: Unreal Engine 5.1
Platforms: Windows / Linux
Meta Casino City MCC Description
Role- • Project Management
- • Game Features
- • Localization (Multilanguage)
- • RestAPI / SocketIO / Integrate OpenAI
- • Deploy Dedicated Server on Amazon Gamelift (AWS)
- • User Interfaces (Widget)
Meta Casino City
Unreal Engine Developer
Game Features
- • Pixel Streaming Setup: play game via browser
- • Interact System
- • Costume: Change Clothes, Avatar, etc...
- • Car driving
- • Web browser in game (play web game)
RestAPI / SocketIO
- Working with backend to develop user features in UE:
- • Login / Logout
- • Get / Save User Info (Inventory, NFT, Credits, ...)
- • Social Network
Osimi City
- Game
- 3D
- Co-op Multiplayer
- Zombie Shooter
- GameFi
- NFT
Engine: Unreal Engine 4.27
Platforms: Mobile
Osimi City Osimi Description
Role:- • Core Gameplay Mechanics
- • Gameplay Ability System (GAS)
- • Epic Online Services (EOS)
- • AI Bot
- • RestAPI
- • User Interfaces (Widget)
- • Release game on Google Play and Appstore
Osimi City
Unreal Engine Developer
• Core Gameplay Mechanics
- • Zombie Shooter
- • Game Mode: Enemy Waves
- • Inventory System
- • Loadout System: Character and Weapons
Gameplay Ability System
- • Attribute Set: HP, Stamina, Attack Damage, Defense, etc...
- • Gameplay Ability: Shoot, Reload, Healing, Shopping ...
- • Effects/Tag: Healing, Damage, Poison, etc...
Epic Online Services
- • GooglePlay API
- • Appstore API

Osimi City
Unreal Engine Developer
RestAPI
- • Development Backend features (SQL Server): Get/Save User Info (Inventory, NFT, Credits, ...)
- • Call API to get data from backend in UE
• AI Bot
- • Behavior Tree
- • Blackboard
Demon of Hatred
- Game
- Graduation Thesis
- 3D
- Co-op Multiplayer
- PvE
Engine: Unreal Engine 4.27
Platforms: Windows
Graduation Description
Personal Graduation Project:- • Project Management
- • Core Gameplay Mechanics
- • Gameplay Ability System
- • Co-op Multiplayer via Steam
- • User Interfaces (Widget)
Demon of Hatred
Unreal Engine Developer
• Core Gameplay Mechanics
- • Action RPG
- • Game Mode: Dungeon
- • Co-op Multiplayer via Steam
Gameplay Ability System
- • Attribute Set: HP, MP, Attack Damage, Defense
- • Gameplay Ability: Attack, Skills, Dash, Sprint,...
- • Effects/Tag: Healing, Damage, Attack Damage buff, Stun, Knockdown, etc...