Unreal Engine Developer

My Informations

Acknowledged & Skills

C Plus Plus (C++)

I develop games with Unreal Engine using C++, emphasizing performance, optimization, and gameplay.

Unreal Engine 4 & 5

I have more than 3 years at Game Development using Unreal Engine (C++ and Blueprint).

metahuman-logo

Metahuman

I'm using Metahuman to create Characters for Game Development in Unreal Engine.

REST API

I'm using REST APIs to perform database function. It could be get/set player information, get balance, ...

Socket IO

I'm using SocketIO to create some basic social network functions: chat, friends, notification.

Postman

I'm using Postman to test API's functionality before implement into game.

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Github & Perforce

I'm using Github & Perforce as source control tools to manage projects and track changes in code.

Character Creator 4

I'm using Character Creator 4 to create Characters for Game Development in Unreal Engine.

Maya & Blender

I'm using Maya and Blender to modeling 3D object for Game Development.

Unity

I have experience at Game Development using Unity. I made a casual game in college by Unity.

C Sharp (C#)

I used C# for Game Development with Unity and Back-End Development for game.

Android Studio & Java

I used Android Studio (Java) to create an English learning app for mobile (similar to Duolingo).

Elitant

  • Game
  • 3D
  • Multiplayer
  • PvP
  • FPS
  • E-Sports
  • Hero Shooter
  • GameFi
  • NFT
Engine: Unreal Engine 5.3
Platforms: Windows

Elitant Elitant Description

Role
  • • Project Management
  • • Developed from Lyra Starter
  • • Core Gameplay Mechanics
  • • Gameplay Ability System (GAS)
  • • Epic Online Services (EOS)
  • • User Interfaces (Widget)

Elitant

Unreal Engine Developer

Core Game Mechanics
  • • Hero Shooter Tactical - Multiplayer
  • • Hero's Abilities
  • • Game Mode: Plant Bomb
Gameplay Ability System
  • • Attribute Set: HP, Armor, Fire Speed, Reload Speed, etc...
  • • Gameplay Ability: Hero's skills, shoot, reload, ...
  • • Effects/Tag: Buffs/Debuff, Damage, etc...
Epic Online Service
  • • Login, Player info, Friend, etc...
  • • Lobby, Matchmaking

GPT Wars

  • Game
  • Prototype
  • 3D
  • FPS/TPS
  • PvE
  • GameFi
  • NFT
Engine: Unreal Engine 5.4
Platforms: Windows

GPT Wars GPT Wars Description

Making a First Person Shooter Game:
  • • Developed from Lyra Starter
  • • Core Gameplay Mechanics
  • • Gameplay Ability System (GAS)
  • • AI Bot: Enemies, Boss

GPT Wars

Unreal Engine Developer

Core Game Mechanics
  • • PvE Shooter
  • • Game Mode: Enemy Waves
  • • Switch FPS/TPS
Gameplay Ability System
  • • Attribute Set: HP, Armor
  • • Gameplay Ability: Shoot, Reload, Heal, Throw Grenade, etc...
  • • Effects/Tag: Buffs/Debuff, Damage, etc...
AI Bot
  • • Behavior Tree, Blackboard: Enemies action (patrol, chase, attack)
  • • EQS, Task, etc...
MCC-1

Meta Casino City

  • Game
  • 3D
  • Multiplayer
  • Pixel Streaming
  • Open World
  • Meta-verse
  • GameFi
  • NFT
Engine: Unreal Engine 5.1
Platforms: Windows / Linux

Meta Casino City MCC Description

Role
  • • Project Management
  • • Game Features
  • • Localization (Multilanguage)
  • • RestAPI / SocketIO / Integrate OpenAI
  • • Deploy Dedicated Server on Amazon Gamelift (AWS)
  • • User Interfaces (Widget)

Meta Casino City

Unreal Engine Developer

Game Features
  • • Pixel Streaming Setup: play game via browser
  • • Interact System
  • • Costume: Change Clothes, Avatar, etc...
  • • Car driving
  • • Web browser in game (play web game)
RestAPI / SocketIO
  • Working with backend to develop user features in UE:
  • • Login / Logout
  • • Get / Save User Info (Inventory, NFT, Credits, ...)
  • • Social Network

Osimi City

  • Game
  • 3D
  • Co-op Multiplayer
  • Zombie Shooter
  • GameFi
  • NFT
Engine: Unreal Engine 4.27
Platforms: Mobile

Osimi City Osimi Description

Role:
  • • Core Gameplay Mechanics
  • • Gameplay Ability System (GAS)
  • • Epic Online Services (EOS)
  • • AI Bot
  • • RestAPI
  • • User Interfaces (Widget)
  • • Release game on Google Play and Appstore

Osimi City

Unreal Engine Developer

• Core Gameplay Mechanics
  • • Zombie Shooter
  • • Game Mode: Enemy Waves
  • • Inventory System
  • • Loadout System: Character and Weapons
Gameplay Ability System
  • • Attribute Set: HP, Stamina, Attack Damage, Defense, etc...
  • • Gameplay Ability: Shoot, Reload, Healing, Shopping ...
  • • Effects/Tag: Healing, Damage, Poison, etc...
Epic Online Services
  • • GooglePlay API
  • • Appstore API
Osimi-Banner

Osimi City

Unreal Engine Developer

RestAPI
  • • Development Backend features (SQL Server): Get/Save User Info (Inventory, NFT, Credits, ...)
  • • Call API to get data from backend in UE
• AI Bot
  • • Behavior Tree
  • • Blackboard

Demon of Hatred

  • Game
  • Graduation Thesis
  • 3D
  • Co-op Multiplayer
  • PvE
Engine: Unreal Engine 4.27
Platforms: Windows

Graduation Description

Personal Graduation Project:
  • • Project Management
  • • Core Gameplay Mechanics
  • • Gameplay Ability System
  • • Co-op Multiplayer via Steam
  • • User Interfaces (Widget)

Demon of Hatred

Unreal Engine Developer

• Core Gameplay Mechanics
  • • Action RPG
  • • Game Mode: Dungeon
  • • Co-op Multiplayer via Steam
Gameplay Ability System
  • • Attribute Set: HP, MP, Attack Damage, Defense
  • • Gameplay Ability: Attack, Skills, Dash, Sprint,...
  • • Effects/Tag: Healing, Damage, Attack Damage buff, Stun, Knockdown, etc...